A Comparison of 5 different types of 11 Circuit Labyrinths

I have previously shown how to make a variety of digital labyrinth drawings. The ones I reviewed fell into one of 5 categories: classical labyrinths, square labyrinths, circular labyrinths, octagonal and hexagonal labyrinths. Today we are going to take a quick look at the five different structures and compare them.

First let’s look at the seed patterns. For the classical and square labyrinths you can use the same seed pattern show below. None of the circular, octagonal, and hexagonal labyrinths have traditional starting seeds beyond their inherent shapes.

Next let’s look at the connections for the labyrinths that use this seed pattern. The difference between a square and classical labyrinth is simple, and that is the shape of the connections between the seed endings. Here is the first move for each, one square and one curved (each makes the destination of the labyrinth).

Both also use the following seed connections to finish the drawing of the labyrinth:

Seed pattern for 11 circuit labyrinth with connections

For a square labyrinth you also have a second option to create a larger square goal if you prefer (the seed is shown with a green background guide below). This is more likely to be found in a real world labyrinth to allow labyrinth walkers to have a large center to rest/meditate in. On the right you see the final version of this center goal variation.

11 Circuit Square labyrinth with large center

What about the starting seeds for the other 3 types of labyrinths ? Well it seems they go their own way. While they also have 11 circuits, the making of them differs significantly from the classical and the square versions. They also have more variety in the way they are constructed, including allowing the creator to make some aesthetic choices along the way.

Let’s first look at the starting patterns:

Circular - 12 concentric circles

Octagonal - 12 concentric octagons

Hexagonal - 12 concentric hexagons

12 concentric circles
12 concentric octagons
12 concentric hexagons

We have consistency here, we just change the shape. If you did not already know, the # of concentric shapes needed is always 1 greater than the number of circuits you want. So, if you wanted to make a 7 circuit pentagonal labyrinth, you need to start with 8 concentric pentagons. If you go back to our seeding pattern for both the square/classical labyrinths you’ll notice that there are 12 seeded connections there also ! So this math is consistent across all constructions.

The next step in drawing each of these labyrinths is determining how many turn-backs or sections you would like the labyrinth to have, and it really is your personal choice. There is no standard way to draw the walls and turn-backs like you find with the classical labyrinth. I typically make 4 sections for my step by step instructions, but I have made 1,2,4 and 8 sections for most shapes with one exception, the hexagonal looks best in 6 sections vs. 8 for obvious reasons. Similarly, a pentagon would look natural with 5 sections.

Here are the 1,2,4, and 8 section octagonal labyrinths:

Here are the 1,2,4, and 6 section hexagonal labyrinths:

And finally the 1,2,4, and 8 section circular labyrinths:

Once you have chosen the number of turn-backs, you can also make 3 more design aesthetics:

Wall or Line Thickness:

For my examples, the hexagonal and octagonal labyrinths each used standard equal constructions (the wall and pathway thicknesses were the same). I like the way they look. All of my other examples used a regular construction. Here is what a circular labyrinth would look like in standard equal construction. All labyrinths can be made in either construction. Which do you prefer ?

11 Circuit Circular Labyrinth thin walls
11 Circuit Circular Labyrinth thick walls

Left-handed vs. Right-handed Labyrinths:

All 5 versions of these labyrinths can be created as either right handed or left handed. Every example in this discussion so far has been right handed. The left handed versions is the mirror image of what I have shown. This is difficult to notice for most people except for the classical labyrinth where it is apparent as shown below (although you would notice the handedness of any labyrinth that you were walking I imagine):

11 Circuit classical labyrinth right handed
11 Circuit classical labyrinth left handed

Labyrinth Orientation

The last variation applies to only the octagonal and hexagonal labyrinths construction (or any other shape you decide to use). For geometric shapes you may start the initial pathway centered on a wall, as all the above examples have done, or you may start the labyrinth on a corner. Here is the 4 sectioned hexagon with each orientation. Notice that the section lines are placed in the same place for each version.

11 circuit Hexagonal labyrinth
11 circuit Hexagonal labyrinth start in corner

So that concludes our discussion and comparison of the 5 main types of labyrinths. I hope I have inspired you to create your own !

More shapes:

Following the basic steps I have outlined you can create additional shaped labyrinths. I think once you get to a decagon (10 sided) and dodecagon (12 sided) regular shaped polygons you are close enough to a circle that that would be the preferred construction. A pentagon and triangle are certainly both possible, although not commonly seen. Similarly, irregular polygonal shapes are possible but typically not drawn, just used in the real world because a rock/tree/other is in the way of the path.

Here is the final comparison. Which do you prefer ?

11 circuit labyrinths in 5 different shapes

Step by step instructions on how to draw digital labyrinths.